One Shuriken
Please play in fullscreen; for some reason part of the game is cut off otherwise!
Made in one day for the Indie Tales game jam.Left click to fire your shuriken then collect it so you can fire it again!
Shoot - left click,
Move- A and D or arrow keys,
Jump- Space
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | DylanDev1812 |
Made with | Unity |
Comments
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Cool game, there are a few parts missing from the game, but the things in the game are made very well, like the camera shake. I don't know if it's just me, But i don't hear any sound, which is understandable, considering the short time. Something i think would help out is a warning of where the enemies are gonna come from, because i found myself dying due to me clinging to a wall. I strongly recommend to keep working on the game, because If you do all of the features in the game like you've done this, it could be an amazing game!
but overall, great game, very enjoyable.
cool game but its extremly similar to OneShot by BSmith156
seems to similar
https://bsmith156.itch.io/oneshot
yeah i played his game, i wanted to change the mechanics of the shuriken to bounce around so it would be more unique but i didnt have time. That will come in the futur.
I really liked it! It starts nice and easy, but as the speed of the enemies ramps up, so does the tension. It felt really cool to first miss, acrobat your way around the enemies, pick the shuriken back up and land a sweet double kill mid-air. For being made in a day, it felt really well thought-out and neat. If you plan on updating it sometime, improving the player feedback could make it excel (although I already admire the fact that you implemented screenshake when landing a shot, it adds a lot). All together, a really well-done jam entry!
Thank you very much for your feedback, I'm glad you liked it! Could you elaborate on what you mean by player feedback?
I meant feedback loops like enemies flashing/exploding, sound effects, animations, stuff like that. The actual term I meant was "game feel" I guess, or whatever it is Jan Willem Nijman, the creator of Vlambeer, speaks of in this overly often quoted talk.